Welcome to Proxywars and Damocles Wars
Proxywars is a long-term tabletop gaming project built around Damocles Wars, a miniature agnostic wargame system focused on large scale battles, printable terrain, online tools and a constantly evolving original universe that I have been developing for more than twenty years.
The goal behind the project has always been simple. I wanted to create a complete tabletop ecosystem where players could use the miniatures they already love while still enjoying deep tactical gameplay, rich lore, massive battles and a growing universe designed specifically for tabletop gaming.
Today, Damocles Wars combines free online rules, army builders, printable terrain systems, campaign mechanics, strategic gameplay and an expanding range of original miniatures developed directly for the universe itself.
The game is currently in Open Beta and already fully playable online.
Building Damocles Wars
One of the most important ideas behind Damocles Wars is freedom. Players can use miniatures from major brands, independent creators, old collections, 3D printed armies or completely custom projects. The idea has never been to lock players into a closed ecosystem, but instead to create a game that encourages creativity, compatibility and player freedom.
At the same time, I also continue developing my own miniature ranges directly tied to the Damocles universe and to the gameplay systems of the game itself. These projects include large scale science-fiction armies, fantasy factions, printable terrain systems, gaming accessories and modular battlefield tools designed both for narrative play and more competitive tabletop environments.
Most of the sculpting, testing, printing and development work is now handled directly from my workshop in Japan, where I continue expanding the universe step by step.
From Printable Terrain to Complete Gaming Systems
My first large terrain projects started years ago with free printable alien forests and organic battlefields. What originally began as experimental remixes progressively evolved into complete biome systems, modular cities, battlefield generators and online builders allowing players to customize and generate entire printable gaming tables.
Over time, these projects evolved far beyond simple terrain files. They progressively became complete systems including modular buildings, competitive layouts, campaign maps, gaming accessories, movement systems and battlefield tools designed specifically to improve the tabletop experience.
Today, the project includes online builders capable of generating hundreds of building combinations and battlefield configurations optimized for both resin and FDM printing. A huge part of Proxywars is no longer just about miniatures themselves, but about making the entire hobby easier, faster and more immersive to enjoy.
The Lore of Damocles
The universe of Damocles has been evolving in my head for more than twenty years. What originally started as sketches, campaign ideas and personal notes progressively became a massive interconnected science-fiction and fantasy setting filled with factions, civilizations, ancient empires, portals, wars, religions and political conflicts.
One of the most interesting parts of this project is how the lore, the gameplay systems and the miniature design constantly influence each other. Sometimes the lore shapes the rules and the visual identity of a faction. Sometimes a miniature suddenly creates entirely new ideas for the universe itself. Sometimes gameplay testing changes the military doctrine or battlefield identity of an entire civilization.
After so many years working on Damocles Wars, the whole project honestly became a sort of continuous feedback loop between worldbuilding, gameplay, sculpting and storytelling. Large parts of the lore are still actively evolving as the project continues to grow.
Building Damocles Wars
One of the most important ideas behind Damocles Wars is freedom. Players can use miniatures from major brands, independent creators, old collections, 3D printed armies or completely custom projects. The idea has never been to lock players into a closed ecosystem, but instead to create a game that encourages creativity, compatibility and player freedom.
At the same time, a huge part of Proxywars also revolves around miniature production itself. Over the years, printing miniatures gradually became the main source of funding for the entire project and helped me continue spending time developing the rules, the online tools, the terrain systems, the lore and a large amount of free content released for the community.
Today, I produce both my own creations and miniatures from many extremely talented sculptors directly from my workshop in Japan. After printing and shipping hundreds of thousands of miniatures over the years, the production side of the project progressively became a massive source of experience regarding resin printing, supports, reliability, packaging and large scale miniature production.
If you want to support the development of Damocles Wars and the future of the project, the best way is through my stores:
Main Store:
Proxywars.us
Etsy Store:
ProxywarsUS on Etsy
The new Etsy store still exists and remains active for now, although the previous shop with more than 60,000 sales was eventually taken down after repeated pressure from Games Workshop despite years of work invested into it. Realistically, the current Etsy store could eventually face similar issues in the future, which is one of the reasons why supporting the project directly through Proxywars.us helps a lot more long term.
At the same time, I also continue developing my own miniature ranges directly tied to the Damocles universe and to the gameplay systems of the game itself. These projects include large scale science-fiction armies, fantasy factions, printable terrain systems, gaming accessories and modular battlefield tools designed both for narrative play and more competitive tabletop environments.
Most of the sculpting, testing, printing and development work is now handled directly from my workshop in Japan, where I continue expanding the universe step by step.
Designing the Game System
Damocles Wars was designed around a very simple idea. Large battles should remain fluid, readable and genuinely fun to play.
A huge amount of work went into reducing friction during gameplay, limiting unclear interactions, speeding up activations and keeping the focus on tactical decisions and memorable moments on the battlefield.
The game supports large scale battles, skirmishes, strategic campaigns and narrative scenarios while still trying to remain accessible to new players. One of the core systems behind the rules is a dynamic point calculation framework that evolves alongside the game itself. This allows units and armies to remain balanced even as new mechanics, factions and gameplay systems are progressively introduced.
The rules are fully playable online and continue evolving constantly through testing, feedback and real tabletop games.
Tutorials, Battle Reports and Future Development
The project continues evolving constantly. New factions, army lists, lore content, gameplay systems, terrain tools, accessories and printable content are progressively added over time as the universe expands.
I am also currently working on tutorials, gameplay videos and battle reports to make the game easier to discover and easier to learn for new players. One of my goals moving forward is to make Damocles Wars not only enjoyable to play, but also genuinely enjoyable to watch and follow as a living tabletop universe.
Ultimately, the objective behind Proxywars is not simply to create miniatures or rules. It is to build a living tabletop ecosystem where players, creators and hobbyists can continuously expand the universe together.
Thank You
Proxywars simply would not exist without the people who supported the project over the years. Every Kickstarter campaign, every shared post, every painted miniature, every battle report and every piece of feedback helped this project continue growing step by step into what it is today.
And honestly, this still feels like only the beginning.









