A Gateway to Epic Wargaming Adventures

Embark on a journey through the realms of imagination and strategy. With Proxywars, where every miniature tells a story, and every battle is an epic saga waiting to unfold. My mission is to provide a complete gaming experience, from meticulously crafted miniatures to a richly developed lore and innovative game rules.

My Beginning: A Story of Passion and Perseverance

Proxywars started as a personal dream in my small workshop, where the hum of a 3D printer and the clatter of dice blended into the music of creation. During the early days, balancing the challenges of running my previous business while learning the intricacies of 3D design was a test of my resilience and dedication to the pursuit of my childhood dream.

My journey took a pivotal turn with my first Kickstarter campaign, aimed at acquiring a computer capable of rendering complex designs. The overwhelming support from the community was not just a success; it was a validation of our shared passion for wargaming and a driving force for my future endeavors.

Expanding My Horizons: Proxywars.us and Etsy

Today, I am proud to present Proxywars with its own specialized website, Proxywars.us, and a thriving Etsy store. I've expanded from selling my own designs to featuring a variety of creations from talented artists around the world. The increasing demand led me to establish with my brother a dedicated workshop, named Dionisia.Lda in Portugal, ensuring that each piece is crafted with the utmost care and precision. This workshop also produces miniatures for other sellers or even miniature sculptors who want their own store on Etsy.

From the begining, my journey with Proxywars is more than just selling miniatures; it's about creating a community, sharing my passion, and bringing joy to tabletops everywhere. I invite you to join me in this adventure and become a part of the Proxywars story.

My Journey from Alien Forest Remixes to 3D Printable Cities

My journey in the realm of 3D printable terrains began with remixes of the Alien Tortured Forest. This project, which consumed around 600 hours of my life, was a labor of love and a gift to the community. The designs were completely free to use, and the overwhelming response was nothing short of inspiring. Witnessing hundreds of thousands of downloads and seeing my creations on gaming tables across the globe was a profound experience. It was especially gratifying to see entrepreneurs successfully building their businesses around these prints.

Encouraged by this success, I delved deeper into creating my own unique designs for Proxywars. Every building, every accessory I design is not just a piece of plastic; it's a story, a fragment of a larger world that I bring to life on the gaming table. I remember the early days, spending countless hours fine-tuning each design, ensuring they were not only aesthetically pleasing but also practical for mass production. This meticulous attention to detail was driven by my commitment to quality and my desire to enhance the gaming experience for fellow enthusiasts.

My Kickstarter campaigns for these terrains were a testament to the community's trust in my vision. Each successful campaign fueled my ambition to create more, to explore new biomes and architectural styles. Today, Proxywars is a culmination of these efforts, a platform where you can access the fruits of my labor in the most user-friendly way possible.

As I continue to expand and refine my collection, I often revisit my earlier creations, breathing new life into them with updates and expansions. This ongoing journey is not just about creating products; it's about evolving with the community, learning from feedback, and constantly pushing the boundaries of what's possible in 3D printable gaming terrains.

Developing the Rich Lore of Damocles

My journey with the universe of Damocles began 18 years ago, a world born from my deepest imaginations and a passion for storytelling. It's a universe that has grown and evolved, a tapestry of tales and histories that I've been weaving over nearly two decades. But it's more than just stories; it's a living, breathing world that I am eager to share with you.

2024 marks a significant year for me and for Damocles. It's the year I plan to bring together all the chronicles, the characters, and the intricate histories into a cohesive and immersive lore. This isn't just about writing stories; it's about creating a universe that you can explore, interact with, and become a part of. The goal is to build a rich, detailed world that not only serves as the backdrop for our games but also inspires and ignites the imagination.

As I work towards completing the chronology and assembling the wiki, I am constantly reminded of the early days when these stories were just fragments of ideas. Now, they are becoming a reality, a narrative tapestry that I can't wait to unveil. The universe of Damocles is vast, filled with diverse factions, epic tales, and deep lore that will add layers of depth to your gaming experience.

Stay tuned as I continue to develop and share more about this fascinating universe. The stories of Damocles are not just mine; they are waiting for you to explore, to expand, and to make your own. Join me in this journey of discovery and creation, where every story is an adventure waiting to be told.

Revolutionizing Wargame Rules

From my earliest days, I've been fascinated by the mechanics and strategies of wargames. This passion has led me to develop a unique set of game rules, a project that has been both challenging and incredibly rewarding. My aim is to create a system that is not only engaging and fun but also balanced and fair.

What sets my system apart is the parallel development of a program that accurately calculates the power of each soldier based on the rules. This means that whenever a rule change is implemented, the point cost of all affected soldiers is automatically balanced. It's a dynamic system that evolves with the game, ensuring a fair and competitive experience for all players.

The rules I'm developing cover various aspects of gameplay, including large-scale battles, skirmishes, strategic campaigns, and narrative scenarios. Each element is designed to offer a different perspective and challenge, providing a comprehensive wargaming experience.

As I continue to refine and test these rules, my excitement grows. I can't wait to share them with you on this site, complete with an army builder for easy setup. This is more than just a set of rules; it's a new way to experience wargaming, where strategy, skill, and creativity come together in a thrilling clash of armies.

Keep an eye on this space for updates and the eventual release of the rules. I believe they will add a new dimension to your gaming sessions and bring your battles to life in ways you've never experienced before.

The Dawn of a New Miniature Era

My journey with Proxywars reaches a pivotal moment in 2024. This is when I plan to launch a comprehensive range of miniatures, a dream I've been nurturing since the inception of this project. The groundwork laid in previous years – developing the lore, refining the game rules, and building a community – all lead to this exciting phase.

Since 2022, I've been meticulously assembling a collection of miniatures. These aren't just any figures; they are the embodiment of the Damocles universe, each one crafted with attention to detail and a deep respect for the lore they represent. My goal is to offer a complete gaming experience, where players can immerse themselves fully in the world of Damocles, with characters and scenarios that are as rich in story as they are in strategy.

In 2024, I aim to assemble a team dedicated to producing a wide array of miniatures. These will be featured in my Patreon and various campaigns, each focusing on two opposing armies. The idea is to provide gamers with not just high-quality miniatures but also a narrative and strategic depth that enhances their gaming experience.

My commitment to this project goes beyond just creating miniatures. It's about bringing a universe to life, offering a complete package from lore and rules to the figures that march across your tabletops. Stay tuned for more updates as we approach the launch, and get ready to be part of a new era in tabletop gaming.

The World of Damocles:

At the edge of the galaxy, Damocles has remained isolated from the Supreme Empire for at least two millennia. During this period, clans of noble warriors clashed for power and honor. The origins of the first humans on this planet, as well as their technological level at the time, remain shrouded in mystery. Only legends persist, and in the common parlance of this world, expressions drawn from ancient wars are still used. For the most part, their origins, as well as their deeper meanings, are lost today.

The planet was rediscovered just over 800 years ago by smugglers seeking a quiet relay for their illegal trade with the non-humans inhabiting this region of the universe. They discovered a complex and codified society, from the warrior aristocracy to the pariahs of the mountains, each having a harmonious role in maintaining balance. At least, that was the appearance. These cunning men quickly found ways to integrate, respecting the codes to better circumvent the rules, much like almost all other inhabitants of Damocles.

Lands of Conflict and Survival

The geography and society of the time are known to us through their travel diaries. Dominated by warrior clans in all the fertile parts along the coasts, its mountains sheltered outlaws, the banished, and those who had chosen this life. They survived by selling ore and protecting, when not attacking, commercial caravans heading towards the central plains. The less fertile central plains were the domain of various sects that created veritable states, constantly struggling for hegemony. Sometimes a beleaguered warrior clan would settle there temporarily to regain strength before attempting to reclaim their place on the coasts.

Further south, the long desert peninsula of Akasuna is inhabited by the Firstborn and their immortal kings. A group of disparate ethnicities claiming descent from the planet's original inhabitants. Their tall, slender physique indeed contrasts with that of the other, more robust inhabitants. Their strange cults heavily feature human sacrifices. It is claimed that they master the transfer of vital flows, which they trade with malevolent aliens in exchange for sophisticated weapons.

Foreign Influence and the Rise of Celestial Cults in Damocles

Initially, the arrival of the strangers did not upset the balance of Damocles. They established trading posts in the south of the central plains, showering the surrounding sects with alien artifacts to maintain good relations. They were content to refuel their ships and trade with the planets of the empire. Over time, the strange trinkets became holy relics for which the sects fought, and the cults that emerged from them spread to the coastal cities. A few centuries later, when the first representatives of the celestial peacekeepers set foot on Damocles, the fruit was ripe for the picking.

In less than a generation, they united most of the sects into three complementary paths. They initiated the creation of a council of clans, giving diplomacy a chance to resolve conflicts. After establishing a clergy of the celestial voice to dominate all sects, they used their technology to extract iron and other rare metals with drones. In a few years, the former pariahs became merchants, managing mines and other automated industries on behalf of the guardians. One might think that their sole objective was the exploitation of the planet's resources. In any case, this new merchant aristocracy mingled with the old, with clans now vying for control of the mines as much as for the fertile plains.

Transformation into a Galactic Commercial Powerhouse

In a few decades, the planet evolved from a logistical platform to a commercial center. Many foreigners from the empire came to procure stylized copies of alien artifacts produced on-site. The guardians themselves became discreet. Their control was assured by the clergy of the celestial path and their fanatical servants, equipped with the most technologically advanced weapons. Their presence became increasingly rare as their nation lost battles against the human empire, and soon they were nothing but a legend.

However, their technology persisted. And the fervent members of the clergy continued to innovate, drawing inspiration from the empire's productions or the esoteric technologies brought by the aliens that the barbarians of the south encountered.

The Tumultuous Invasion & Shifting Alliances

But this era of prosperity could not last forever. If it had remained an insignificant planet, the Supreme Empire might have ignored it for a few more millennia. But success breeds envy. Many wealthy families from neighboring planets of the empire joined forces to request authorization and support from the imperial forces for the conquest of Damocles. And they were satisfied. Bringing their contingents together, they prepared for the invasion.

The landing was chaotic. The clergy, forewarned of the invasion, deployed terrible weapons that destroyed most of the regular army's transport ships and its communication system, thus cutting the planet off from the rest of the galaxy for centuries. The smaller invasion ships of the foreign nobles mostly managed to land. Where they landed, they fought the clans facing them in a completely disorganized manner. Some forces were immediately swept away, while others, more significant and better organized like the Lioners, destroyed several clans and built the largest kingdom.

Less powerful but more cunning, the Swolfs played on the rivalry between clans to eliminate them to their advantage and create a network of alliances. For if at first the Damoclean clans had united against the invaders, the invaders, once established, also entered the local game of alliances.

The heroic resistance of the last staunch defenders of the ancient order was swept away with chemical bombardments in the mountains, and most of the surviving independent clans pledged allegiance to the Supreme Empire. They thus kept their lands and rank. Rivalries persisted, would be reborn, but they would wait until the end of the great war.

The forces of the clergy, seemingly intact, had used most of their resources in the destruction of the coalition fleet. The sects of the three sacred paths sacrificed a large number of followers to slow down and exhaust the alliance, mainly foreign, led by the Lioners against the religious center of the celestial path. Even more died defending the places...

To protect its advanced technology, the clergy fled to a location still secret today. Even if on rare occasions they launch precise raids to recover an artifact, to assassinate a noble, or for some other mysterious reason, they leave no trace other than legends about their destructive weapons, and their sophisticated equipment making them invisible, bulletproof, or both at the same time, depending on the version.

Rise of the Swolfs

The alliance of foreign and Damoclean clans rallied, led by the Swolfs, launched its attack on the descendants of the smugglers and other outlaws, who had settled on the strip of land connecting the desert south to the rest of the continent. Fleeing into the desert to launch counterattacks at opportune moments, in an environment they mastered, the Saurians, as they call themselves, held off an army ten to fifteen times their number in size for several years, depending on the period. Finally, the Swolfs managed to rally the Firstborn. Cornered, the Saurians fired until their last bullet, and exhausted the last drop of fuel from their semi-alien weapons and vehicles, which they had repaired hundreds of times. After their surrender, a large number were deported to Swolf territory, where they pay tribute by fighting as elite combatants. The entire planet was then subdued for a time.

But nature has reclaimed its rights. Isolated from the rest of the galaxy, between two council meetings, the clans regularly engaged in skirmishes and power plays, their ancient feuds and new-found alliances simmering beneath a deceptive calm. The landscape of Damocles, once marred by the scars of war, began to witness a resurgence of wild, untamed forces, reshaping the planet in ways unforeseen.

An uncertain future, the Shifting Sands of Power on Damocles

In the midst of this chaotic rebirth, the Verdant Stranglehold, a mysterious and aggressive forest, continued its relentless expansion. Born from the remnants of the chemical bombardments, it grew with a voracious appetite, swallowing whole territories and transforming the geography of conflict. The forest, with its sentient trees and lethal flora, became a no-man's land, a barrier that neither the Swolfs nor any other faction could penetrate or tame.

Meanwhile, the clergy, having retreated to their hidden sanctum, became the stuff of legend. Their sporadic raids, executed with precision and leaving behind no trace but awe and fear, reminded all of Damocles of their lingering presence and power. The technology they possessed, advanced beyond the understanding of most, became a coveted treasure, sparking intrigue and greed among the various factions.

The Saurians, now relegated to the role of elite mercenaries in Swolf territory, harbored a simmering resentment. Their once-proud lineage, now serving those they deemed unworthy, fueled a silent, growing desire for rebellion. In the shadows, they began to forge new alliances, their knowledge of the desert and guerrilla tactics making them invaluable in the ever-shifting landscape of power.

As the planet spun on, the remnants of the Supreme Empire's influence waned. The once-mighty coalition that had subdued Damocles fractured, giving way to a fragile balance of power. The Swolfs, despite their cunning and strategic alliances, could not maintain their dominance indefinitely. New factions rose from the ashes of the old, and the Firstborn, with their claims of ancient lineage and mysterious powers, began to assert their influence more boldly.

In this era of uneasy peace and hidden turmoil, the council meetings became a theater of diplomacy and deception. Each clan, each faction, vied for control, their ambitions as vast as the stars themselves. The Verdant Stranglehold, ever-expanding, served as a constant reminder of the planet's wild heart, a force that could not be controlled or contained.

Damocles, a world of warriors, outlaws, and mystics, continued its dance of power and survival. The stories of its people, their triumphs and tragedies, wove into the fabric of a planet that refused to be tamed, a world where the only certainty was the unexpected. As the skies slowly began to open once more, the question on every mind was the same: What future awaited Damocles as it reconnected with the galaxy at large? The answer, like the planet itself, remained a mystery, full of potential and peril.